{"id":1028,"date":"2026-09-19T00:00:20","date_gmt":"2026-09-19T00:00:20","guid":{"rendered":"https:\/\/aimoneylab.ai\/?p=1028"},"modified":"2026-09-19T00:00:20","modified_gmt":"2026-09-19T00:00:20","slug":"ex-naughty-dog-dev-apologizes-to-god-of-war-studio-for-what-he-said-about-laufey","status":"publish","type":"post","link":"https:\/\/aimoneylab.ai\/?p=1028","title":{"rendered":"Ex-Naughty Dog Dev Apologizes To God Of War Studio For What He Said About Laufey"},"content":{"rendered":"<div>\n<p class=\"wp-block-paragraph\">Bruce Straley, best known for his work at Naughty Dog on the Uncharted and The Last of Us franchises, has apologized to God of War: Laufey studio Santa Monica Studio, after he said he was &#8220;not excited&#8221; about what the game was offering, at least in some respects.<\/p>\n<p class=\"wp-block-paragraph\">Straley told <a href=\"https:\/\/knowledge.edge-online.com\/p\/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash\" data-type=\"link\" data-id=\"https:\/\/knowledge.edge-online.com\/p\/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash\" target=\"_blank\" rel=\"noopener\">Edge<\/a> that he thinks &#8220;every pixel&#8221; in Laufey looks &#8220;mindblowing and that he is &#8220;blown away&#8221; by the lengths Santa Monica Studio went to. However, Straley said he is &#8220;not excited&#8221; by &#8220;what you&#8217;re doing in the game.&#8221;<\/p>\n<p class=\"wp-block-paragraph\">Beyond Laufey, Straley said he feels there is &#8220;no opportunity to inject fresh, innovative ideas&#8221; in AAA games generally.<\/p>\n<figure data-wp-interactive=\"core\/image\" data-wp-context='{ \"core\": { \"image\": { \"initialized\": true } } }' class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" data-ref-id=\"1889337\" data-wp-on--click=\"actions.core.image.showLightbox\" style=\"cursor: zoom-in\" height=\"576\" width=\"1024\" src=\"https:\/\/www.gamespot.com\/wp-content\/uploads\/2026\/09\/coven_4cd426.jpg?w=636\" alt=\"\" class=\"wp-image-1889337\"><figcaption class=\"wp-element-caption\">A scene from Straley&#8217;s new game, Coven of the Chickenfoot.<\/figcaption><\/figure>\n<p class=\"wp-block-paragraph\">In a new <a href=\"https:\/\/x.com\/bruce_straley\/status\/2100959840080404712?s=46\" data-type=\"link\" data-id=\"https:\/\/x.com\/bruce_straley\/status\/2100959840080404712?s=46\">statement shared on social media<\/a>, Straley said, &#8220;I want to apologize to the Laufey team for dragging you all into this uninvited and unnecessary negative attention.&#8221; He said he was trying to make a point about his concerns about the AAA games industry generally, and acknowledged that he made a mistake by naming Laufey specifically.<\/p>\n<p class=\"wp-block-paragraph\">&#8220;I have thoughts about what\u2019s wrong &amp; the possible serious harm done to our industry &amp; how we might be able to fix it. But in trying to have a thoughtful conversation I stuck my foot in my mouth &amp; mentioned Laufey, and that was my mistake,&#8221; he said.<\/p>\n<p class=\"wp-block-paragraph\">Straley said games like Half-Life 2, Gears of War, and BioShock&#8211;along with games he worked on, including Uncharted 2 and The Last of Us&#8211;&#8220;set the &#8216;modern AAA&#8217; mold.&#8221; He said these games felt like &#8220;they were trying to creative a new experience within AAA.&#8221;<\/p>\n<p class=\"wp-block-paragraph\">Secondarily, Straley observed that the quest for &#8220;games-as-a-service&#8221; in a bid to make the next Overwatch or Fortnite is &#8220;not a viable strategy and frankly shows these &#8216;industry leaders&#8217; don&#8217;t know their own brand.&#8221;<\/p>\n<p class=\"wp-block-paragraph\">Straley went on to say he believes the gaming industry is suffering from a &#8220;lack of good leadership, clear direction, and conviction from the people at the top.&#8221; These people are in charge of the money, and therefore determine the stability of the business, he said. &#8220;I believe if they understand their brand, they could have honest, inspiring conversations with creators to steer our medium to innovate,&#8221; Straley said.<\/p>\n<p class=\"wp-block-paragraph\">Straley is now working on much smaller games than he made at Naughty Dog. His new independent studio, Wildflower Interactive, is working on the puzzle-platformer Coven of the Chickenfoot. The game has players taking on the role of an elderly witch named Gertie, who works alongside a &#8220;creature-companion&#8221; that Gertie cannot speak with. Instead, Gertie needs to &#8220;discover the creature&#8217;s true intentions&#8221; in other ways, like through environmental storytelling.<\/p>\n<p class=\"wp-block-paragraph\">Xbox was originally set to publish Coven of the Chickenfoot before dropping it, <a href=\"https:\/\/x.com\/kiwitalkz\/status\/2063395518135337147\" data-type=\"link\" data-id=\"https:\/\/x.com\/kiwitalkz\/status\/2063395518135337147\">according to another developer<\/a>. It&#8217;s still in the works, backed by an unknown financier. <\/p>\n<p class=\"wp-block-paragraph\">\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Bruce Straley, best known for his work at Naughty Dog on the Uncharted and The Last of Us franchises, has apologized to God of War: Laufey studio Santa Monica Studio, after he said he was &#8220;not excited&#8221; about what the game was offering, at least in some respects. Straley told Edge that he thinks &#8220;every [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[16,17],"tags":[],"class_list":["post-1028","post","type-post","status-publish","format-standard","hentry","category-gaming","category-news"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/1028","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1028"}],"version-history":[{"count":0,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/1028\/revisions"}],"wp:attachment":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1028"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1028"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1028"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}