{"id":1044,"date":"2026-09-21T12:02:09","date_gmt":"2026-09-21T12:02:09","guid":{"rendered":"https:\/\/aimoneylab.ai\/?p=1044"},"modified":"2026-09-21T12:02:09","modified_gmt":"2026-09-21T12:02:09","slug":"hideo-kojima-says-sony-dropping-physint-was-a-serious-blow-but-theres-no-bad-blood","status":"publish","type":"post","link":"https:\/\/aimoneylab.ai\/?p=1044","title":{"rendered":"Hideo Kojima Says Sony Dropping Physint Was A Serious Blow, But There\u2019s No Bad Blood"},"content":{"rendered":"<div>\n<p class=\"wp-block-paragraph\">Sony&#8217;s announcement that it would no longer publish <a href=\"https:\/\/www.gamespot.com\/articles\/physint-release-date-estimate-gameplay-and-everything-we-know\/\" target=\"_blank\" rel=\"noreferrer noopener\">Physint<\/a> for PlayStation came as a shock, especially to the game&#8217;s director, Hideo Kojima. <a href=\"https:\/\/www.gamespot.com\/articles\/kojimas-physint-dropped-by-playstation-rescued-by-xbox\/\" target=\"_blank\" rel=\"noreferrer noopener\">While Xbox has since stepped in<\/a> to save the project, <a href=\"https:\/\/www.gamespot.com\/articles\/playstation-dropping-physint-has-fans-trying-to-figure-out-what-went-wrong\/\" target=\"_blank\" rel=\"noreferrer noopener\">there was still plenty of speculation<\/a> as to why Sony was passing on it, with some people claiming that Kojima had begun to miss deadlines and was going over budget on his Metal Gear Solid spiritual successor. In a\u00a0new interview, Kojima has revealed more details about the project and how Sony delivered the bad news back to him in June.<\/p>\n<p class=\"wp-block-paragraph\">&#8220;So in June, Sony Interactive Entertainment said they wanted to have a Zoom call,&#8221; Kojima said to <a href=\"https:\/\/www.ign.com\/articles\/hideo-kojima-reveals-what-happened-with-sony-in-exclusive-first-interview-since-playstation-ditched-physint\" target=\"_blank\" rel=\"noreferrer noopener\">IGN<\/a>. &#8220;I was so busy at that time&#8211;I had just gone to New York for a Prada event and then to LA right after. But anyway, I came back, and we had this Zoom call. They said they can no longer fund development for Physint. I was shocked, and I said, &#8216;What did you say?&#8217; I couldn\u2019t quite process what they had said. I wasn&#8217;t sure because I was in shock.&#8221;<\/p>\n<p class=\"wp-block-paragraph\">Kojima didn&#8217;t elaborate on who he spoke to during that meeting, and he didn&#8217;t say why Sony decided to cease funding the development of Physint. What Kojima did know was that he needed to move fast to protect his studio, Kojima Productions, which currently employs around 200 people. Initially, only Kojima, Kojima Productions president Shinji Hirano, and head of talent development Aki Saito knew about Sony&#8217;s decision. This led to several months of Kojima looking to find a new partner for Physint, with Xbox eventually signing a deal with the veteran developer.<\/p>\n<p class=\"wp-block-paragraph\">As for the aftermath? It doesn&#8217;t sound like Kojima is holding a grudge against Sony, as he explained\u00a0to IGN that he has &#8220;no bad feelings&#8221; towards the company.\u00a0<\/p>\n<p class=\"wp-block-paragraph\">&#8220;Make no mistake, this was a serious situation for the studio with a range of potentially significant implications.&#8221; Kojima\u00a0wrote in an X post, possibly in response to Bloomberg&#8217;s story about the game <a href=\"https:\/\/www.gamespot.com\/articles\/death-stranding-franchise-likely-barely-broke-even-could-explain-sony-dropping-physint-analyst\/\" target=\"_blank\" rel=\"noreferrer noopener\">facing development challenges<\/a>. &#8220;While we recognize that the article may have caused alarm, we want to reassure you all, for the record:\u00a0that the\u00a0studio is in a healthy, profitable state, development for Physint continues to move forward with Xbox, and our relationship with PlayStation remains strong.&#8221;<\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"embed-x\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">You may have seen a recent article that mentions KOJIMA PRODUCTIONS, speculating on the reasons for the change in publishing partners for PHYSINT.<\/p>\n<p>Normally, we would not comment on unsubstantiated speculation on the internet, but these aspersions around our relationship with\u2026 <a href=\"https:\/\/t.co\/UUjSbqziAF\">pic.twitter.com\/UUjSbqziAF<\/a><\/p>\n<p>&mdash; KOJIMA PRODUCTIONS (Eng) (@KojiPro2015_EN) <a href=\"https:\/\/x.com\/KojiPro2015_EN\/status\/2101631479704883571?ref_src=twsrc%5Etfw\">September 20, 2026<\/a><\/p><\/blockquote>\n<p><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script><\/div>\n<\/div>\n<\/figure>\n<p class=\"wp-block-paragraph\">Physint closed out Xbox&#8217;s Tokyo Game Show broadcast last week, with Kojima revealing that <a href=\"https:\/\/www.gamespot.com\/articles\/hideo-kojima-physint-casts-bill-skarsgard-as-its-lead\/\" target=\"_blank\" rel=\"noreferrer noopener\">Bill Skarsgard had been cast<\/a> as the protagonist of his stealth-action game.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Sony&#8217;s announcement that it would no longer publish Physint for PlayStation came as a shock, especially to the game&#8217;s director, Hideo Kojima. While Xbox has since stepped in to save the project, there was still plenty of speculation as to why Sony was passing on it, with some people claiming that Kojima had begun to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[16,17],"tags":[],"class_list":["post-1044","post","type-post","status-publish","format-standard","hentry","category-gaming","category-news"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/1044","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1044"}],"version-history":[{"count":0,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/1044\/revisions"}],"wp:attachment":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1044"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1044"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1044"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}