{"id":1330,"date":"2026-10-14T00:01:54","date_gmt":"2026-10-14T00:01:54","guid":{"rendered":"https:\/\/aimoneylab.ai\/?p=1330"},"modified":"2026-10-14T00:01:54","modified_gmt":"2026-10-14T00:01:54","slug":"red-deads-shocking-twist-ending-angered-a-lot-of-people-but-it-was-the-right-call-rockstar-co-founder-says","status":"publish","type":"post","link":"https:\/\/aimoneylab.ai\/?p=1330","title":{"rendered":"Red Dead\u2019s Shocking Twist Ending Angered A Lot Of People, But It Was The Right Call, Rockstar Co-Founder Says"},"content":{"rendered":"<div>\n<p class=\"wp-block-paragraph\">Rockstar co-founder Dan Houser has recalled the controversial ending to 2010&#8217;s Red Dead Redemption in which the main character, John Marston, is killed. <\/p>\n<p class=\"wp-block-paragraph\">He said in an interview that the game&#8217;s lead designer, Christian Cantamessa was on board with the idea to kill off Marston, but Houser wondered about the production realities of, &#8220;How does an open-world game work if you&#8217;ve killed the protagonist?&#8221;<\/p>\n<p class=\"wp-block-paragraph\">&#8220;So I said, \u2018I think maybe we have to kill him.\u2019 And he goes, \u2018That&#8217;s a great idea. Got to do it.\u2019 I said, \u2018I don&#8217;t know if\u2026 let me just think about this,\u2019 because we&#8217;re just dealing with audio and dialogue,&#8221; <a href=\"https:\/\/www.ign.com\/articles\/dan-houser-was-surprised-how-angry-some-people-were-at-red-dead-redemptions-iconic-ending\" data-type=\"link\" data-id=\"https:\/\/www.ign.com\/articles\/dan-houser-was-surprised-how-angry-some-people-were-at-red-dead-redemptions-iconic-ending\" target=\"_blank\" rel=\"noopener\">Houser told IGN<\/a> &#8220;The nature of an open-world game is you finish a story, then you go back into the world and wrap up all the side content if you want to. We&#8217;d have to play as someone else for that. We could play as Jack, but what does that mean? So I had to think through for a while what it would mean production-wise.\u201d<\/p>\n<figure data-wp-interactive=\"core\/image\" data-wp-context='{ \"core\": { \"image\": { \"initialized\": true } } }' class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" data-ref-id=\"1916139\" data-wp-on--click=\"actions.core.image.showLightbox\" style=\"cursor: zoom-in\" height=\"576\" width=\"1024\" src=\"https:\/\/www.gamespot.com\/wp-content\/uploads\/2026\/10\/RDR_5701c0.jpg?w=636\" alt=\"\" class=\"wp-image-1916139\"><figcaption class=\"wp-element-caption\">2010&#8217;s Red Dead Redemption.<\/figcaption><\/figure>\n<p class=\"wp-block-paragraph\">How Rockstar handled it was by setting RDR&#8217;s epilogue years later, in the year 1914, with players taking control of Marston&#8217;s son, Jack. He said this setup presented challenges, too, in terms of the technical realities of playing as Jack as opposed to John. There were story and mission concerns, too, including how multi-stage missions might play out if players, as John, completed one part and then came back to finish later as Jack. <\/p>\n<p class=\"wp-block-paragraph\">&#8220;How would that work? We had to think through all of that stuff and concluded we could probably make it work, but we were still scared,&#8221; he said.<\/p>\n<p class=\"wp-block-paragraph\">The RDR epilogue has Jack hunting down and killing the men who killed his father, and Houser said players &#8220;really loved&#8221; that feeling of vengeance. Ultimately, Houser observed that there was &#8220;broad consensus&#8221; that it was the right call in the end to kill off John, even if it was an &#8220;unusual and out-there decision.&#8221; Houser was, however, surprised by &#8220;how angry some people were about that decision.&#8221;<\/p>\n<p class=\"wp-block-paragraph\">&#8220;There were people who were livid with you. And part of you goes, \u2018That&#8217;s fantastic,\u2019 because it means you&#8217;ve really engaged in the story and the characters,&#8221; he said. &#8220;Now, I think it was the right decision because you want those big, strong reactions, but I think people were really confused by it. As a writer, it was like he had to die for the story to have any weight.&#8221;<\/p>\n<p class=\"wp-block-paragraph\">Also in the interview, Houser said he wanted to achieve something like this in the GTA franchise, but it never happened due to technical reasons.<\/p>\n<p class=\"wp-block-paragraph\">He and the Rockstar team did, however, pull it off again with Red Dead Redemption II, which is a prequel to the earlier game. RDR2 famously killed off its own main playable character, Arthur Morgan, though he died from tuberculosis or at the hand of Micah. RDR 2 had an epilogue as well, featuring John and Jack Marston. <\/p>\n<p class=\"wp-block-paragraph\">Houser left Rockstar in 2020 and now works at Absurd Ventures, which is crafting an <a href=\"https:\/\/www.gamespot.com\/articles\/why-gta-studio-co-founder-is-avoiding-gta-6-and-all-open-world-games\/\" target=\"_blank\" rel=\"noopener\">open-world comedy game.<\/a> His brother, Sam Houser, remains at Rockstar and helped lead the team bringing <a href=\"https:\/\/www.gamespot.com\/articles\/gta-6-guides-hub-how-to-do-everything-in-grand-theft-auto-6\/\" data-type=\"link\" data-id=\"https:\/\/www.gamespot.com\/articles\/gta-6-guides-hub-how-to-do-everything-in-grand-theft-auto-6\/\" target=\"_blank\" rel=\"noopener\">GTA 6<\/a> to market on November 19.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Rockstar co-founder Dan Houser has recalled the controversial ending to 2010&#8217;s Red Dead Redemption in which the main character, John Marston, is killed. He said in an interview that the game&#8217;s lead designer, Christian Cantamessa was on board with the idea to kill off Marston, but Houser wondered about the production realities of, &#8220;How does [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[16,17],"tags":[],"class_list":["post-1330","post","type-post","status-publish","format-standard","hentry","category-gaming","category-news"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/1330","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1330"}],"version-history":[{"count":0,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/1330\/revisions"}],"wp:attachment":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1330"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1330"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1330"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}