{"id":653,"date":"2026-08-07T00:00:28","date_gmt":"2026-08-07T00:00:28","guid":{"rendered":"https:\/\/aimoneylab.ai\/?p=653"},"modified":"2026-08-07T00:00:28","modified_gmt":"2026-08-07T00:00:28","slug":"psa-marvel-tokon-fighting-souls-has-day-one-issues-on-pc","status":"publish","type":"post","link":"https:\/\/aimoneylab.ai\/?p=653","title":{"rendered":"PSA: Marvel Tokon: Fighting Souls Has Day-One Issues On PC"},"content":{"rendered":"<div>\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.gamespot.com\/games\/marvel-tokon-fighting-souls\/\" data-type=\"games\" data-id=\"627469\" target=\"_blank\" rel=\"noopener\">Marvel Tokon: Fighting Souls<\/a> is out today, but PC players are experiencing some problems with the game that their PlayStation 5 counterparts don&#8217;t have have to deal with. Developer Arc System Works noted that the PC port had issues during the open beta last month and <a href=\"https:\/\/x.com\/MARVELTokon\/status\/2082149200574173584?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2082149200574173584%7Ctwgr%5E95945384acf5e1428ea79c86c2138f102115a5e0%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.eventhubs.com%2Fnews%2F2026%2Fjul%2F28%2Fmarvel-tokon-pc-issues-pledge%2F\" data-type=\"link\" data-id=\"https:\/\/x.com\/MARVELTokon\/status\/2082149200574173584?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2082149200574173584%7Ctwgr%5E95945384acf5e1428ea79c86c2138f102115a5e0%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.eventhubs.com%2Fnews%2F2026%2Fjul%2F28%2Fmarvel-tokon-pc-issues-pledge%2F\">it pledged to fix them<\/a> with a patch on day one. However, PC players are reporting that Marvel Tokon is still suffering from the same problems that made it nearly unplayable during the beta.<\/p>\n<p class=\"wp-block-paragraph\">As explained by a player on <a href=\"https:\/\/www.reddit.com\/r\/Fighters\/comments\/1vh9ywj\/marvel_tokon_is_still_unplayable_on_pc_for_a_few\/\" data-type=\"link\" data-id=\"https:\/\/www.reddit.com\/r\/Fighters\/comments\/1vh9ywj\/marvel_tokon_is_still_unplayable_on_pc_for_a_few\/\" target=\"_blank\" rel=\"noopener\">Reddit<\/a>, Marvel Tokon on PC is plagued by dropped frame rates and stutter regardless of the specs of the machines being used. &#8220;It&#8217;s a problem that [Arc System has] to fix on their side, you can&#8217;t do anything about it,&#8221; writes Davids Symphony. &#8220;You could be running a 5090 with a 9800X3D at the lowest settings and it&#8217;ll still happen.&#8221;<\/p>\n<p class=\"wp-block-paragraph\">Players who were hoping to take Marvel Tokon for a spin on Steam Deck have also been disappointed to find that it can&#8217;t even launch in Steam OS\/Linux.<\/p>\n<p class=\"wp-block-paragraph\">&#8220;The best part is the community manager on discord saying that, &#8216;Asking for Linux support is like asking for a Switch port,'&#8221; writes Rinnekaton on <a href=\"https:\/\/www.reddit.com\/r\/Fighters\/comments\/1vh7wfn\/marvel_tokon_is_blocked_from_even_launching_on\/\" data-type=\"link\" data-id=\"https:\/\/www.reddit.com\/r\/Fighters\/comments\/1vh7wfn\/marvel_tokon_is_blocked_from_even_launching_on\/\" target=\"_blank\" rel=\"noopener\">Reddit<\/a>. &#8220;The game uses EAC, and I don&#8217;t even need to mention that EAC is widely supported on Linux. Linux support for EAC being a simple toggle (direct words from Valve themselves) is common knowledge at this point. In no way is it like porting to Switch.&#8221;<\/p>\n<p class=\"wp-block-paragraph\">While it&#8217;s unknown if or when Arc Systems will address Marvel Tokon&#8217;s compatibility with Steam Deck, the developer has shared the details about its day-one patch. In the meantime, Arc Systems has unveiled <a href=\"https:\/\/www.gamespot.com\/articles\/marvel-tokon-fighting-souls-roadmap\/\" data-type=\"link\" data-id=\"https:\/\/www.gamespot.com\/articles\/marvel-tokon-fighting-souls-roadmap\/\" target=\"_blank\" rel=\"noopener\">a roadmap for Marvel Tokon&#8217;s upcoming DLC<\/a>. The first new fighter slated to be added to the lineup this fall is Phoenix Cyclops, a cosmic-powered incarnation of the character from 2012&#8217;s Avengers vs. X-Men crossover event. In that story, Cyclops, White Queen, Namor, Colossus, and Magik were each given a portion of the Phoenix Force that remade them into god-like beings. If the game follows a similar direction, other members of the Phoenix 5 could be added later.<\/p>\n<p class=\"wp-block-paragraph\">The current patch notes are below.<\/p>\n<h2 id=\"h-marvel-tokon-fighting-souls-day-one-patch-notes\" class=\"wp-block-heading\">Marvel Tokon: Fighting Souls Day One Patch Notes<\/h2>\n<p class=\"wp-block-paragraph\"><strong>Performance\u202fOptimizations (Primarily for the PC SKUs)<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Removed unnecessary character animation updates from being performed; resulting in a reduced CPU load.<\/li>\n<li>Made improvements to alleviate the load on the user interface update.<\/li>\n<li>Made improvements to address an issue where performance significantly deteriorated when running applications that use overlays or capture video. OBS Studio: Video capture via Game Capture &amp; Discord: Overlays, Video Capture.<\/li>\n<li>Added an anti-aliasing option to the automatic graphics quality setting to ensure that the appropriate anti-aliasing option is applied based on performance and prevents unintended load increases.<\/li>\n<li>Fixed an issue that enabled unintended anti-aliasing plug-ins (e.g. DLSS, FSR, XeSS).<\/li>\n<li>Also included a feature to the custom graphics quality settings and effect options that allow you to change the update frequency of the stage background characters.<\/li>\n<li>Selecting medium quality of low quality will reduce the update frequency and slightly reduce the load on the CPU.<\/li>\n<li>Have set the prompt inquiring about performing a shade warm-up at startup to ON by default, making it easier to find and perform a shader warm-up.<\/li>\n<li>Fixed an issue that caused the shader warm-up to run unintentionally at startup.<\/li>\n<li>Steam Version: Fixed an issue that caused a delay in sending input data during online matches; resulting in improved online match performance.<\/li>\n<li>PS5 Version: Implemented additional measure to mitigate input lag.<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\"><strong>Other Fixes<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Game Screen &#8211; Fixed an issue where the game would automatically switch between monitors on setups that featured multiple monitors.<\/li>\n<li>Online Lobby &#8211; Fixed an issue where some players would become invisible after viewing rankings in Ranked Mode and then enter the Online Lobby.<\/li>\n<li>Ranked Mode &#8211; Fixed an issue where the screen would become distorted when a large number of digits were displayed.<\/li>\n<li>Game Server Connectivity &#8211; Improved communication stability between the client and the game server.<\/li>\n<li>Mouse &#8211; Fixed an issue where the game would sometimes crash when using the mouse too quickly in the game&#8217;s menus.<\/li>\n<li>Text Optimization &#8211; Fixed an issue where performance was significantly reduced when large amounts of text were on screen; particularly when set to Arabic or Thai.<\/li>\n<li>Connectivity- Fixed an issue where the game would become unplayable if the network connection was lost during the Challenger Alert screen.<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\"><strong>Gameplay Adjustments<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Input Optimization &#8211; Changed the input prioritization to 236 &lt; 623 &lt; 236 after 41236, allowing for a more accurate activation of 623 when using the input 6236.<\/li>\n<li>Danger &#8211; Revised the input handling for ground dashes. Have made it possible to cancel into a skill from a ground dash to make it less likely for aerial special moves to be accidentally triggered.<\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Marvel Tokon: Fighting Souls is out today, but PC players are experiencing some problems with the game that their PlayStation 5 counterparts don&#8217;t have have to deal with. Developer Arc System Works noted that the PC port had issues during the open beta last month and it pledged to fix them with a patch on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[16,17],"tags":[],"class_list":["post-653","post","type-post","status-publish","format-standard","hentry","category-gaming","category-news"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/653","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=653"}],"version-history":[{"count":0,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/653\/revisions"}],"wp:attachment":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=653"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=653"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=653"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}