{"id":751,"date":"2026-08-22T00:04:39","date_gmt":"2026-08-22T00:04:39","guid":{"rendered":"https:\/\/aimoneylab.ai\/?p=751"},"modified":"2026-08-22T00:04:39","modified_gmt":"2026-08-22T00:04:39","slug":"mortal-shell-2s-latest-update-alleviates-one-of-the-games-biggest-headaches","status":"publish","type":"post","link":"https:\/\/aimoneylab.ai\/?p=751","title":{"rendered":"Mortal Shell 2\u2019s Latest Update Alleviates One Of The Game\u2019s Biggest Headaches"},"content":{"rendered":"<div>\n<p class=\"wp-block-paragraph\">Developer Cold Symmetry has released its latest souls-like action-RPG, <a href=\"https:\/\/www.gamespot.com\/games\/mortal-shell-ii\/\" data-type=\"games\" data-id=\"628287\" target=\"_blank\" rel=\"noopener\">Mortal Shell 2<\/a>, on August 20 for PC, PlayStation 5, and Xbox Series X|S. And not even a day after launch, the studio already dropped a patch that makes some welcome tweaks, including addressing one of the game&#8217;s most annoying issues: gold farming.<\/p>\n<p class=\"wp-block-paragraph\">On August 20, Cold Symmetry shared a breakdown on <a href=\"https:\/\/www.reddit.com\/r\/MortalShell\/comments\/1vttz2d\/balance_patch_1\/\" target=\"_blank\" rel=\"noopener\">the game&#8217;s subreddit<\/a> and <a href=\"https:\/\/steamcommunity.com\/app\/2584270\/discussions\/0\/582805931178489108\/\" target=\"_blank\" rel=\"noopener\">Steam page<\/a> of what Balance Patch 1 does.<\/p>\n<p class=\"wp-block-paragraph\">A welcome adjustment is a refund of the Glimpses&#8211;a rare currency used to bond with and unlock memories of your shell&#8211;you might&#8217;ve spent to <a href=\"https:\/\/www.gamespot.com\/articles\/mortal-shell-2-all-shell-locations\/\" target=\"_blank\" rel=\"noopener\">discover a shell&#8217;s location<\/a>. You get whatever you spent back, and now, instead of costing that rare currency, buying a shell map costs Gloom, this game&#8217;s version of Runes or Souls.<\/p>\n<p class=\"wp-block-paragraph\">A big change is a nerf to a handful of bosses and enemies. As Cold Symmetry put it, &#8220;all enemies featured in the beta were restored to their beta HP values.&#8221; This means that the starting area of <a href=\"https:\/\/www.gamespot.com\/reviews\/mortal-shell-2-is-a-fresh-and-exciting-shake-up-of-the-souls-like-formula\/\" target=\"_blank\" rel=\"noopener\">Mortal Shell 2<\/a> has been tuned down to match what was in the beta, which I found quite easy when compared to the full release.<\/p>\n<p class=\"wp-block-paragraph\">Maybe the most major tweak, however, is an increase to the amount of gold you find now. As a result of this patch, gold drops from enemies have been &#8220;significantly increased,&#8221; especially in the second zone. This lets you upgrade your weapons more often, as gold discovery should be in line with the materials you find everywhere.<\/p>\n<p class=\"wp-block-paragraph\">There are a handful of other changes that came with Balance Patch 1. This includes <a href=\"https:\/\/www.gamespot.com\/articles\/mortal-shell-2-tarforge-weapons-tarstones-upgrades\/\" target=\"_blank\" rel=\"noopener\">Tarstones&#8211;items that grant passive bonuses or modify melee attacks&#8211;and weapons<\/a> getting buffed, addressing crashes and fixing bugs, and reducing the cost to unlevel your weapons via smelting.<\/p>\n<p class=\"wp-block-paragraph\">Balance Patch 1 is available now for PC. There&#8217;s no release date for PlayStation 5 and Xbox Series X|S versions yet, but Cold Symmetry said it&#8217;ll arrive on those platforms &#8220;shortly.&#8221; For now, check out the update notes for Balance Patch 1 below.<\/p>\n<h2 id=\"h-mortal-shell-2-balance-patch-1\" class=\"wp-block-heading\">Mortal Shell 2 Balance Patch 1<\/h2>\n<p class=\"wp-block-paragraph\"><strong>Economy<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Shell map locations now cost Gloom, and we\u2019re refunding any Glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper\u2019s alcove in Blackmarrow.\u00a0<em>\u201cFinding your favorite shell shouldn\u2019t cost you the ability to bond with them.\u201d<\/em><\/li>\n<li>Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold.\u00a0<em>\u201cThis brings the gold economy more in line with the weapon crafting item discovery.\u201d<\/em><\/li>\n<li>Smelting a weapon at the Tarforge costs 75% less gloom.\u00a0<em>\u201cOur goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.\u201d<\/em>\u00a0\u00a0<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\"><strong>Enemies &amp; Bosses<\/strong><\/p>\n<p class=\"wp-block-paragraph\"><em>All enemies featured in the beta were restored to their beta HP values, except the Caerinid (Spider) in Magdalena\u2019s area, which we wanted to retain its role as a threatening enemy which doesn\u2019t respawn once defeated.<\/em>\u00a0<\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Bosses<\/strong>\n<ul class=\"wp-block-list\">\n<li>The Lost Child\n<ul class=\"wp-block-list\">\n<li>Base Damage: (-10%)<\/li>\n<li>Max Health: (-15%)<\/li>\n<\/ul>\n<\/li>\n<li>Monolith\n<ul class=\"wp-block-list\">\n<li>Base Damage: (-19%)<\/li>\n<li>Max Health: (-10%)<\/li>\n<li>Some Monolith Attacks were retimed to be more fair, as well.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Enemies<\/strong>\n<ul class=\"wp-block-list\">\n<li>Cultist (mace)\n<ul class=\"wp-block-list\">\n<li>Max Health: (-21.1%)<\/li>\n<\/ul>\n<\/li>\n<li>Caerinid Spider\n<ul class=\"wp-block-list\">\n<li>Max Health: (-33.3%)<\/li>\n<\/ul>\n<\/li>\n<li>Infested Stalker\u00a0\n<ul class=\"wp-block-list\">\n<li>Max Health: (-52.4%)<\/li>\n<\/ul>\n<\/li>\n<li>Rusted Knave (Halberd)\n<ul class=\"wp-block-list\">\n<li>Max Health: (-20.8%)<\/li>\n<li>Fixed hit detection for overhead strike.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\"><strong>Weapons<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Great Martyr\u2019s Blade Attack Damage +20%<\/li>\n<li>Troubadour&#8217;s Lute Attack Damage +100%\u00a0<\/li>\n<li>Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire.\u00a0<\/li>\n<li>Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks.\u00a0<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\"><strong>Seals<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Guard can now be used while walking.\u00a0<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\"><strong>Tarstones<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Parasitic Stone Buffed<\/li>\n<li>Grudge Stone Buffed<\/li>\n<li>Bulwark Stone Damage Reduction Increased Significantly<\/li>\n<li>Clerik&#8217;s Stone Buffed<\/li>\n<li>Squall Stone Buffed<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\"><strong>Miscellaneous<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Misc. Crash Fixes, Bug Fixes &amp; Performance Updates<\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Developer Cold Symmetry has released its latest souls-like action-RPG, Mortal Shell 2, on August 20 for PC, PlayStation 5, and Xbox Series X|S. And not even a day after launch, the studio already dropped a patch that makes some welcome tweaks, including addressing one of the game&#8217;s most annoying issues: gold farming. On August 20, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[16,17],"tags":[],"class_list":["post-751","post","type-post","status-publish","format-standard","hentry","category-gaming","category-news"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/751","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=751"}],"version-history":[{"count":0,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/751\/revisions"}],"wp:attachment":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=751"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=751"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=751"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}