{"id":831,"date":"2026-09-01T12:00:31","date_gmt":"2026-09-01T12:00:31","guid":{"rendered":"https:\/\/aimoneylab.ai\/?p=831"},"modified":"2026-09-01T12:00:31","modified_gmt":"2026-09-01T12:00:31","slug":"this-new-roguelike-wants-to-make-its-difficulty-more-welcoming","status":"publish","type":"post","link":"https:\/\/aimoneylab.ai\/?p=831","title":{"rendered":"This New Roguelike Wants To Make Its Difficulty More Welcoming"},"content":{"rendered":"<div>\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.gamespot.com\/games\/murals\/\" data-type=\"games\" data-id=\"1862531\" target=\"_blank\" rel=\"noopener\">Murals<\/a> might look like a stylish take on the\u00a0Hades roguelike formula at first glance, but Disney Illusion Island developer Dlala Studios isn&#8217;t aiming to copy Supermassive&#8217;s homework. Instead, the studio is looking to <a href=\"https:\/\/www.gamespot.com\/articles\/murals-turns-famous-fairy-tales-into-a-silly-action-adventure\/\" target=\"_blank\" rel=\"noreferrer noopener\">put its own spin on the genre<\/a>, as it fuses dark fairy tales and hews closer to the action-first approach of modern-day Doom and Diablo. One other big difference in Murals is that it&#8217;ll offer a customizable approach to difficulty, as Dlala Studios says it wants to prioritize player fun over punishing runs&#8211;unless you&#8217;re into that kind of thing.<\/p>\n<p class=\"wp-block-paragraph\">&#8220;There are difficulty selectors,\u00a0and\u00a0you can kind of tweak some of the individual settings,&#8221; Dlala CEO, Aj Grand-Scrutton, said to GameSpot.\u00a0&#8220;We&#8217;ve kind of got some of the high-level ones you&#8217;d imagine: enemy damage, enemy health.\u00a0We&#8217;ve also got stuff that affects the player&#8217;s health.\u00a0Something that [design director]\u00a0Grant Allen\u00a0was really keen on in Disney\u00a0Illusion Island, we tried to make it as welcoming as possible.<\/p>\n<p class=\"wp-block-paragraph\">&#8220;And whilst this is obviously a slightly\u00a0more core genre,\u00a0we tried to do the same here. When we&#8217;re building, we don&#8217;t care about player deaths.\u00a0Our goal isn&#8217;t to kill the player; it&#8217;s to make sure they have fun. We try to make it as customizable as we can so everyone can get through. Even if you&#8217;re a button-masher, that&#8217;s a legitimate tactic in our rules.&#8221;<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<div class=\"jetpack-video-wrapper\"><iframe loading=\"lazy\" title=\"Murals - Official Reveal Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/D42nkf8EHMk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<\/figure>\n<p class=\"wp-block-paragraph\">Grand-Scrutton added that the moment-to-moment gameplay of roguelikes like Hades inspired the fast, frantic combat in Murals, but the goal was to capture a &#8220;persistent, linear&#8221; experience within the fairy tale worlds that players will explore. As mentioned above, Doom and Diablo also helped inspire the game&#8217;s design, and Allen added that an indie game called Blazing Beaks also served as an influence.<\/p>\n<p class=\"wp-block-paragraph\">&#8220;For me, it was kind of like looking at those games and understanding\u00a0the experimentation that they had,&#8221;\u00a0Allen added. &#8220;But obviously, it&#8217;s very finite how long you have those for in those games.\u00a0It was more like looking at our game as more like a child&#8217;s science kit.&#8221;<\/p>\n<p class=\"wp-block-paragraph\">Revealed during <a href=\"https:\/\/www.gamespot.com\/articles\/gamescom-opening-night-live-2026-all-the-biggest-announcements-games-and-trailers\/\" target=\"_blank\" rel=\"noopener\">Gamescom Opening Night Live<\/a>, Murals will see players trek through hand-painted fairy tales that have gone spectacularly wrong. For example, Sleeping Beauty is an insomniac, and Rapunzel&#8217;s own hair is trying to murder her. As the amnesiac protagonist, it&#8217;s up to you to defeat distorted legends from lore and take down the enigmatic Creator. Murals will launch for PC in 2027.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Murals might look like a stylish take on the\u00a0Hades roguelike formula at first glance, but Disney Illusion Island developer Dlala Studios isn&#8217;t aiming to copy Supermassive&#8217;s homework. Instead, the studio is looking to put its own spin on the genre, as it fuses dark fairy tales and hews closer to the action-first approach of modern-day [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[16,17],"tags":[],"class_list":["post-831","post","type-post","status-publish","format-standard","hentry","category-gaming","category-news"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/831","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=831"}],"version-history":[{"count":0,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=\/wp\/v2\/posts\/831\/revisions"}],"wp:attachment":[{"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=831"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=831"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aimoneylab.ai\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=831"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}